What is Project: Foshes?
Project: Foshes is an ambitious ROBLOX murder mystery game that hopes to combine many elements from existing titles, such as Murder Mystery 2, The Mad Murderer, KAT, CS:GO.
The game will host a unique player-based economy, which will allow players to view real-time values of items based on real ingame transactions. Transactions within the game include using both the in-game currency and Robux. That means that very similarly to pls donate and PLS BUY ME, this game will allow you to sell your items for real Robux.
Where can I see progress?
I've started a Medium blog for anybody interested. Here, I'll write about progress of the game and things I'm learning along the way.
Design choices
There are a few design choices that are being made about this game, which may differ to what many players are used to:
- Crates: Much like Murder Mystery 2 and CS:GO, this game will have crates. The catch is that crates will not be purchaseable with Robux or USD. The only way to gain currency in Project: Foshes is through normal play. Once you have gained enough currency, you will be able to buy and unlock crates, which will award you with an in-game item.
- Player-based economy: Players will eventually be able to buy and sell items to eachother for both Blox, the ingame currency, and Robux, Roblox's currency. This offers a very unique economy that has never been seen at a large scale on Roblox. We will track transactions on an external database and post them on this website. We have plans to display item information, such as real-time valuation of items, quantity of items (how many are in circulation), and other descriptive information.
- Abilities: Abilities have appeared in many other murder mystery games, but in my opinion, this feature has always been executed incorrectly. Given the choice to buy a bunch of unique skins or an ability that will not be used every round, players will choose skins 99% of the time. How I plan to combat this is through a new currency, called 'AP' (Ability Points). After every win, players will gain 1 AP and abilities can be permanently bought with AP.
All features mentioned in this section may not be featured on release, but expect them to appear as the game matures.
When will the game be released?
I would like to get an early version of this game out by October, but I cannot promise anything. Both developers (derpmonster83 and John) are full-time job-seeking students, so progress cannot be predicted.